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When you click to move but it requires TWO actions. At this point my most wanted feature is an Auto-Resolve fight button. How much XP do you get for the kill? You do 35 damage and have 260hp. The monsters all have 40 hitpoints and do 3 damage. There is no point to their mazing pathways. Secrets, puzzles, shines, treasure chests, special events, etc, are all absent. So, you've got these dungeons that look like something from a roguelike or Neverwinter Nights. Unfortunately, it's literally to be a mindless grind in the areas it says you're ready for. I think the only thing that might have saved it, which I logged in a second time just to check, would be if there were no level requirements on gear and you could power level by doing super high level dungeons for overpowered gear and extra XP. Wheres the challenge? Where's the tactics? This game has nothing in common with the games you mention. So, what this hell is this? I've never had a worse case of buyers remorse in my life. It really sounded like you were making something for people who played these games. I never played Threshold, but I was hooked on MajorMUD and scripted my guys 24/7 back on a 9600bps modem. Love Baldurs Gates, TOEE, won wizardy8 with a solo fairy ninja or something. I was winning AD&D goldbox when I was 10. I don't think anythings ever made me want to play a game more than this did. Stash is the graphical successor to Threshold RPG, our text based, role play required MUD still in operation after 20+ years We combined that with two decades of experience developing video games. After all the previous events, the Republic and the Empire each sent a team of operatives to the planet to investigate.We took inspiration from classic Dungeons and Dragons tabletop gaming, Warhammer miniature gaming, the “Gold Box” AD&D video games, Baldur’s Gate, Planescape: Torment, Temple of Elemental Evil, Bard’s Tale, Wizardry, and a variety of other turn based RPGs we have played over the years. A few records of Athiss survive in the libraries of the Citadel on Dromund Kaas, but contemporary Sith scholars are forbidden from studying them, on the personal order of the Emperor.ĭuring the Cold War, Athiss was the site of a mysterious cult devoted to Vodal Kressh, which had continued existing even after Kressh's death, and was involved in the dark powers on the planet, along with the attacks on the team of Jedi. Shaken by the experience, he went into a self-imposed exile it was almost a century before he came to terms with what he had seen and felt on Athiss, and was able to return to the order. The duel, and the oppressive feeling of evil on Athiss's surface, drove Chamma close to the dark side of the Force. The Jedi Master Chamma was visiting Athiss early in his career and the devotee he clashed with was a powerful Dark Side entity. One of them was slain by Chamma and the other two devotees fled. Each member was attacked by a Sith devotee. Responding to the distress signal of a Galactic Republic starship that had crashed on Athiss, a Jedi team came to the planet. While studying the ruins the team discovered something powerful, feeding on the Dark Side power that emanates from within the ruins. A Republic archaeological team later discovered the planet on a survey mission and began an excavation of the ruins. Eventually, something began to stir on the planet once again. So much so that after his death the Emperor ordered Kressh's sanctum sealed, and the planet declared a forbidden zone. Vodal was a powerful and ambitious Sith, but he was also utterly mad. The ruins on the planet were never properly studied, meaning that their purpose was unknown.Īthiss was once a Sith bastion that held the sanctuary of Vodal Kressh, a powerful Sith Lord and among the greatest alchemists the Empire had ever known. Small, unexplored ruins were scattered about the planet, which drew in investigators. The planet was not considered to be of major significance. The terrain consisted mostly of desert like terrain, similar to that of Korriban, though forests and fields grew atop the sands.
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The planet orbited two suns, which caused it to have a hot climate.
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Athiss was the second planet of the Loro Babis system, a star system located in the territories of the Outer Rim.